Path finding algorithm
Today I haven't got a lot of time to work so I have just write the path finding algorithm to only instantiate the reachable way and not a cube around the player. I have also rewrite the main classes and i have created inheritance and C# interface to have a nice code and to be more efficient and flexible.
My pathfinding find all of the point accesible by the player with passing in 11 cells.
I have this :
And not this :