Mazes Generator
Introduction
I have make a new generation algorithm but like I said in my previous post I haven't the expected result. Firstly the maze which is generated is crazy there is a lot of way during the beginning. Secondly the generation take a lot of time.What's New?
You can choose what algorithm you want to test but be carefull the Random algorithm takes a lot of time try with a tiny size like 30*30*30max.Controls
Inputs :- up : w ;
- back : s;
- Left : q ;
- Right : d;
- Jump : space ( hold the spacebar to make biiiiiiiig jump when you have to acces high place)
- Pause : p;
Next steps
Todo :- Change the cell generation during the runtime with generating only a specific distance around the player (actually I generate a cube 8*8*8 around the player and not only the accessible ways).
- To do the first step I need to create a proper algorithm to locate the player in a case of the maze.
Notes
Backtracker : The big size like upper than 100 or 50 for slower computer need a lot of time to load or can cause crashes.
Random : The big size like upper than 30 or 40 for slower computer need a lot of time to load or can cause crashes.
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