Thursday, 17 April 2014

Path finding

Path finding algorithm

  Today I haven't got a lot of time to work so I have just write the path finding algorithm to only instantiate the reachable way and not a cube around the player. I have also  rewrite the main classes and i have created inheritance and C# interface to have a nice code and to be more efficient and flexible. 

My pathfinding  find all of the point accesible by the player with passing in 11 cells.

I have this : 
 And not this :

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